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Course Description

In this course, learners will navigate the organization and interdependencies of people and processes in video game production. Through guest speakers, case studies, and independent research, they will explore a variety of factors including studio business models, and game platforms and delivery models, that influence project management in video games.  Learners will also examine the skills, characteristics and attitudes that help foster a successful career in the project management stream in the video game industry.
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Course
Video Game Industry Landscape
Type
In Person
Days
W
Time
6:00PM to 9:00PM
Dates
Feb 19, 2025 to Mar 12, 2025
Schedule and Location
Hours
20.0
Location
  • Online
Course Fee(s)
Tuition Fee non-credit $350.22
Instructors
  • Matthew Kernachan
Section Notes
This course consists of two weekly components:
•    Asynchronous (self-paced): Students are expected to complete the weekly self-paced materials prior to each class.
•    Synchronous (live sessions): Scheduled class sessions will be held to discuss and review the material.